3D Modeling Project – Autodesk Maya

Modeling Process

In this project, I created a series of 3D models using Autodesk Maya, focusing on clean topology and structural accuracy. Each object was constructed using primitive shapes, which I refined into detailed forms through edge loop placement and extrusion techniques. Care was taken to maintain scale accuracy and efficient geometry for optimal performance in rendering or animation workflows.

UV Mapping and Texturing

After modeling, I proceeded with UV unwrapping to prepare the assets for texturing. I carefully laid out the UVs to reduce distortion and maximize space utilization. I then applied detailed textures to bring each model to life, ensuring seamless alignment and realistic surface appearance. These assets are fully optimized and ready for integration into games, animations, or other digital environments.