Café Scene Project – Autodesk Maya & Bifrost

Water Fountain Simulation

The project began with the design of a realistic water fountain using Maya's Bifrost simulation system. I created the fountain model, unwrapped the UVs for optimal texturing, and applied materials to achieve a polished, natural look. The water flow was simulated using Bifrost to accurately represent realistic liquid motion within the environment.

Description

Café Modeling and Interior Details

I then modeled a complete café scene, including detailed architectural elements and interior furnishings. The interior contained multiple picture frames, which I optimized by combining them into a single object for efficient UV mapping. Using Adobe Illustrator, I created frame artwork textures and applied them to the 3D models for added authenticity.

Description

Lighting, Rendering, and Post-Production

To showcase the ambiance, I rendered the scene in both day and night settings, incorporating dynamic lighting to enhance mood and realism. Final compositing was done in Adobe Premiere Pro, where I edited the sequences, added background sound, and finalized the video for presentation.