The project began with modeling a quadcopter using Autodesk Maya. I sculpted the base shape by manipulating vertices, ensuring symmetry through the mirror tool. This allowed me to maintain precise proportions across all parts of the model while building a solid foundation for more complex detailing.
Once the base was ready, I converted it into a high-poly model for more refined surface detail. Using the Set Driven Key tool, I rigged and animated various components such as the propellers, cargo cover and landing gear. Each movement was synchronized with keyframes to simulate realistic mechanical behavior.
I developed two distinct environments for the animation: a residential departure scene and a landing scene near a body of water. The house environment was modeled, UV unwrapped, and textured with attention to realism and lighting. For the water landing, I used Maya’s Bifrost simulation to generate dynamic water effects, adding realism to the final sequence.
After rendering all sequences, I brought them into Adobe Premiere Pro for final editing. The shots were timed and stitched together to match the narrative of the quadcopter’s journey, showcasing both technical and creative aspects of the animation workflow.